Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Item Drops ====== Item Drops have several properties, some are only used by certain things such as the dungeon properties only being used by Dungeon JSON. ===== Properties ===== === string item === The id of the item such as minecraft:stone. Modded ids can be used and if nothing matches then this Item Drop is just ignored. Required. === int metadata === The metadata of the item which is used for items or blocks that have multiple forms. Default 0 === int minAmount === The minimum random stack size. Default 1 === int maxAmount === The maximum random stack size. If less than the minAmount, this value is ignored and the minimum amount is always dropped. Default 1 === double chance === The chance of this Item Drop being dropped or placed in a loot chest, etc. Set to 1 for always and 0 to essentially disable this Item Drop without deleting it from json. Default 0 (never) === int subspecies === If set, the subspecies index of the mob such as 0 for normal, 1 or 2 for uncommon and 3 for rare. Note that creature json allows for the subspecies order to be changed. Default -1 (ignore subspecies) === string burningItem === An alternate item id to use when a burning creature drops this Item Drop. Used to drop cooked meat from burning animals, etc. Default: Empty === int burningMetadata === An alternate item metadata to use when a burning creature drops this Item Drop. Default: Empty technical/itemdrops.txt Last modified: 2020/02/26 21:19by tehmadtitan