technical:spawnersjson

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technical:spawnersjson [2020/03/27 08:55]
tehmadtitan
technical:spawnersjson [2021/10/13 22:40] (current)
tehmadtitan
Line 1: Line 1:
 ====== Spawners JSON ====== ====== Spawners JSON ======
- +    * { 
- +      * “name“name”//(Name of the spawner. Set to the same name as the file.)// 
- +      * “typespawner//(Type of config file. Don't change this value.)// 
- +      * “enabled: true, //(Whether the spawner is enabled in-game.)// 
- +      * “loadDefault: true, //(If you edit this file in the future, it will default to the original version if set to true.)// 
-  "name""Name"+      * “mobCountMin1, //(Minimum amount of mobs to randomly attempt to spawn each wave.)// 
-  "type""spawner"+      * “ignoreBiomes: false, //(Whether to set spawning based on biome.)// 
-  "enabled": true, +      * “ignoreLightLevel: false, //(Whether to set spawning based on light level.)// 
-  "loadDefault": true, +      * “groupLimitRange1
-  "mobCountMin": (value), +      * “conditions: [ //(Conditions for spawning.)// 
-  "ignoreBiomes": false, +        
-  "ignoreLightLevel": false, +          * “typeworld//(A condition setting which dimensions the spawner works or doesn't work in.)// 
-  "groupLimitRange"(value)+          * “dimensionIds: [ //(A list of dimension IDs. In 1.12 use numerical IDs but in all versions after 1.13 use namespaced IDs.)// 
-  "conditions": [ +            * 1, //(Dimension ID for the End, for 1.12
-    +            * minecraft:the_end //(Dimension ID for the End, for 1.13+). 
-      "type""world"+          * ], 
-      "dimensionIds": [ +          * “dimensionListTypewhitelist” //(Whether the spawner should work (whitelist) or not work (blacklist) in the listed dimensions)// 
-        (value+        }  
-      ], +      ],  
-      "dimensionListType""whitelist" +      * “triggers: [ //(List of triggers. There are more than just these but these are the most important ones.)// 
-    +        {  
-  ], +          * “typeworld//(The tickrate trigger.)// 
-  "triggers": [ +          * “chance1, //(Chance for the spawner to actually spawn mobs.)// 
-    +          * “tickRate20 //(How often the spawner should run. 20 ticks = 1 second.)// 
-      "type""world"+        }  
-      "chance": (value), +      ],  
-      "tickRate": (value+      * “locations: [  
-    +        {  
-  ], +          * “type“name”, //(The type of location. Can be "block", "random", or "base", corresponding to whether the spawner works from blocks/events/events respectively.)// 
-  "locations": [ +          * “rangeMin: [ //(Minimum range from wherever the conditions are met.)// 
-    +            * 1, //(Distance in x.)// 
-      "type": "random", +            * 1//(Distance in y.)// 
-      "rangeMin": [ +            * 1 //(Distance in z.)// 
-        (value), +          ],  
-       (value), +          * “rangeMax: [ //(Maximum range from wherever the conditions are met.)// 
-        (value+            * 1, //(Distance in x.)// 
-      ], +            * 1//(Distance in y.)// 
-      "rangeMax": [ +            * 1 //(Distance in z.)// 
-        (value), +          ],  
-        (value), +          * “sortingrandom
-        (value+          * “limit1, //(Limit of mobs that can spawn)// 
-      ], +          * “solidGround: true, //(Whether the spawner is on solid ground or not.)// 
-      "sorting""random"+          * “underground: false //(Whether the spawner is underground or not.)// 
-      "limit": (value), +        }  
-      "solidGround": true, +      ],  
-      "underground": false +      * “mobSpawns: [ //(List of mobs to spawn)// 
-    +        {  
-  ], +          * “mobIdlycanitesmobs:name”//(Namespaced ID of the mob.)// 
-  "mobSpawns": [ +          * “weight1 //(The chance that the mob will spawn, out of 1.)// 
-    +        }  
-      "mobId""lycanitesmobs:Name"+      ]  
-      "weight": (value+    * }
-    +
-  +
  • technical/spawnersjson.1585299332.txt.gz
  • Last modified: 2020/03/27 08:55
  • by tehmadtitan