Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Spawners JSON ====== * { * “name”: “name”, //(Name of the spawner. Set to the same name as the file.)// * “type”: “spawner”, //(Type of config file. Don't change this value.)// * “enabled”: true, //(Whether the spawner is enabled in-game.)// * “loadDefault”: true, //(If you edit this file in the future, it will default to the original version if set to true.)// * “mobCountMin”: 1, //(Minimum amount of mobs to randomly attempt to spawn each wave.)// * “ignoreBiomes”: false, //(Whether to set spawning based on biome.)// * “ignoreLightLevel”: false, //(Whether to set spawning based on light level.)// * “groupLimitRange”: 1, * “conditions”: [ //(Conditions for spawning.)// * { * “type”: “world”, //(A condition setting which dimensions the spawner works or doesn't work in.)// * “dimensionIds”: [ //(A list of dimension IDs. In 1.12 use numerical IDs but in all versions after 1.13 use namespaced IDs.)// * 1, //(Dimension ID for the End, for 1.12) * minecraft:the_end //(Dimension ID for the End, for 1.13+). * ], * “dimensionListType”: “whitelist” //(Whether the spawner should work (whitelist) or not work (blacklist) in the listed dimensions)// * } * ], * “triggers”: [ //(List of triggers. There are more than just these but these are the most important ones.)// * { * “type”: “world”, //(The tickrate trigger.)// * “chance”: 1, //(Chance for the spawner to actually spawn mobs.)// * “tickRate”: 20 //(How often the spawner should run. 20 ticks = 1 second.)// * } * ], * “locations”: [ * { * “type”: “name”, //(The type of location. Can be "block", "random", or "base", corresponding to whether the spawner works from blocks/events/events respectively.)// * “rangeMin”: [ //(Minimum range from wherever the conditions are met.)// * 1, //(Distance in x.)// * 1, //(Distance in y.)// * 1 //(Distance in z.)// * ], * “rangeMax”: [ //(Maximum range from wherever the conditions are met.)// * 1, //(Distance in x.)// * 1, //(Distance in y.)// * 1 //(Distance in z.)// * ], * “sorting”: “random”, * “limit”: 1, //(Limit of mobs that can spawn)// * “solidGround”: true, //(Whether the spawner is on solid ground or not.)// * “underground”: false //(Whether the spawner is underground or not.)// * } * ], * “mobSpawns”: [ //(List of mobs to spawn)// * { * “mobId”: “lycanitesmobs:name”, //(Namespaced ID of the mob.)// * “weight”: 1 //(The chance that the mob will spawn, out of 1.)// * } * ] * } technical/spawnersjson.txt Last modified: 2021/10/13 22:40by tehmadtitan