Armor (Not Yet Implemented)
Armor will start with 4 different Base Parts:Helms, chest, waist, boots
Helms, Crowns, Chests, Shoulders, Waists, Legs, Boots, and Toecaps will have protective stats, grant buffs, and guardians.
Helms
Helm Base that adds a Crown Slot and sometimes a Jewel Slot
Chests
Chest Base that adds two Shoulder Slots, two Gauntlet Slots, and sometimes a Jewel Slot on the back
Waists
Waist Base that adds two Leg Slots
Boots
Boots Base that adds two Toecap Slots
Helm+Chest Jewels
Helm Jewels: Fire projectiles from the front like weapons.
Chest Jewels: Fire projectiles from the back.
Guardians
Guardians: (like minions but bound to the armor, controls for each Guardian will be made available in the beastiary pets tab and will be linked by a random UUID given to the equipment part, so moving that part into a new piece of equipment will still keep it's guardian behavior settings).
Shields
(TBD)