dungeons

Dungeons

Dungeons are left over testing facilities from the old days of rampant dangerous magic practice and testing leaving behind beasts unseen elsewhere.

They can generate underground as maze-like structures of rooms or as tall towers with rooms branching out from a center column. A dungeon will generate with 3 bosses chosen from the pool of bosses listed below. Each boss is of a certain tier which determines their drops. The boss tier depends on the layer it generates on.

  • Tier 1 bosses can drop scepters*, charges, soulstones, and sometimes a few diamonds.
  • Tier 2 bosses can drop scepters*, charges, soulstones, or at least 10 diamonds.
  • Tier 3 bosses can drop soulstones, equipment parts, scepters*, and always at least 50 diamonds.

*Scepters are currently 1.12 only and are planned to be removed in the future, replaced by equipment parts.

Made with: Aberrantstone

Found in: Overworld, The Nether, The End

Biome Tags: Spooky, Mountain, Cold, Nether, End

Made with: Demonstone

Found in: The Nether

Biome Tags: Nether

Made with: Desertstone

Found in: Overworld

Biome Tags: Sandy, Mesa, Wasteland, and not Cold

Made with: Lushstone

Found in: Overworld

Biome Tags: Forest, Jungle, Swamp

Made with: Shadowstone

Found in: Overworld, The End

Biome Tags: Spooky, Mountain, Swamp, Nether, End

  • dungeons.txt
  • Last modified: 2020/08/15 16:49
  • by meowinginsanely